![]() The skyboxes in the game, if you can call them that, are more single-colors or gradients than a true piece of art. In addition, art has a bright, clean look, but it's far from polished, an some of the areas look extremely rough from a modeling, texture, and effects animation point of view. This is the same style of design that Fallout 3 has used a well (a common way of telling is that animations don't actually dictate player movement, so with some analog stick trickery you can actually slide across the screen left and right while "walking forward" as far as animations go). The camera is completely static, and rather than actually control the character directly, the game is really having you move the camera, and animating a 3D model of the boy overtop. The controls in Lost in Blue are actually not bad when dealing with the actual survival elements, but as far as main mobility goes you'll be scratching your head within minutes. ![]()
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